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# BENNC-JS
[![Build Status](https://drone.jacknet.io/api/badges/TerribleCodeClub/bennc-js/status.svg)](https://drone.jacknet.io/TerribleCodeClub/bennc-js)
A TypeScript implementation of the [BENNC](https://wiki.jacknet.io/books/simontech/chapter/bennc) (Butlersaurus Ephemeral No NONCEnse Chat) protocol specification. This library provides both low-level protocol utilities and a high-level client for connecting to BENNC chat servers via WebSocket.
## Features
- **Complete BENNC Protocol Support**: All message types (0x0000-0xFFFF) including subscribe, basic chat, user data, keepalive, history, and unsubscribe
- **High-Level Client**: `BenncClient` class with automatic reconnection and event-driven architecture
- **Browser & Node.js Compatible**: Works in modern browsers and Node.js environments
- **TypeScript First**: Full type safety with comprehensive TypeScript definitions
- **Encryption Support**: Built-in Romulus-M AEAD encryption for secure messaging
- **Automatic Reconnection**: Configurable backoff strategies (constant, exponential)
- **Small Bundle Size**: Minimal dependencies and efficient implementation
## Installation
```bash
npm install @3t/bennc
```
## Quick Start
### Using the BenncClient (Recommended)
```typescript
import { BenncClient, MessageTypes } from "@3t/bennc";
const client = new BenncClient({
url: "wss://your-bennc-server.com",
autoReconnect: true,
reconnectBackoff: "exponential",
reconnectDelay: 1000,
});
// Listen for events
client.addEventListener("connected", () => {
console.log("Connected to BENNC server");
// Subscribe to basic messages
client.subscribe(MessageTypes.Basic);
});
client.addEventListener("message:1", (event) => {
const { senderId, data } = event.detail;
console.log(`Message from ${senderId}:`, new TextDecoder().decode(data));
});
client.addEventListener("disconnected", (event) => {
console.log("Disconnected:", event.detail);
});
// Connect to server
await client.connect();
// Send a message
client.sendBasicMessage("Hello, BENNC!");
```
### Using Low-Level Protocol Functions
```typescript
import { packers, unpackers, MessageTypes } from "@3t/bennc";
// Pack a basic message
const messageData = new TextEncoder().encode("Hello World");
const packet = packers[MessageTypes.Basic](messageData);
// Unpack incoming message
const incomingMessage = unpackers[MessageTypes.Basic](receivedData);
```
## API Reference
### BenncClient
#### Constructor Options
```typescript
interface BenncClientOptions {
url: string; // WebSocket server URL
protocols?: string[]; // WebSocket protocols
autoReconnect?: boolean; // Enable auto-reconnection (default: true)
reconnectBackoff?: "constant" | "exponential"; // Backoff strategy (default: 'exponential')
reconnectDelay?: number; // Reconnection delay in ms (default: 1000)
maxReconnectAttempts?: number; // Max reconnection attempts (default: 10)
}
```
#### Methods
- `connect(): Promise<void>` - Connect to the BENNC server
- `disconnect(): void` - Disconnect from the server
- `isConnected(): boolean` - Check connection status
- `subscribe(messageType: MessageTypes): void` - Subscribe to message type
- `unsubscribe(messageType: MessageTypes): void` - Unsubscribe from message type
- `sendBasicMessage(message: string, key?: Uint8Array): void` - Send encrypted chat message
- `sendUserDataRequest(username: string, colour: Color, clientId: string, key?: Uint8Array): void` - Request user data
- `sendUserDataResponse(username: string, colour: Color, clientId: string, key?: Uint8Array): void` - Respond with user data
- `sendKeepalive(): void` - Send keepalive message
- `requestHistory(): void` - Request message history
#### Events
The client extends `EventTarget` and emits the following events:
- `connected` - Successfully connected to server
- `disconnected` - Disconnected from server (detail: `{code, reason}`)
- `reconnecting` - Attempting to reconnect
- `error` - Connection or protocol error (detail: error object)
- `packet` - Raw incoming packet (detail: packet object)
- `message` - Parsed message (detail: `{messageType, senderId, data}`)
- `message:${messageType}` - Specific message type events (detail: `{senderId, data}`)
- `unknown-message` - Unknown message type received
- `parse-error` - Error parsing incoming message
### Message Types
```typescript
enum MessageTypes {
Subscribe = 0x0000,
Basic = 0x0001,
UserDataRequest = 0x0002,
UserDataResponse = 0x0003,
Keepalive = 0x0005,
GetHistory = 0xfffe,
Unsubscribe = 0xffff,
}
```
### Protocol Constants
```typescript
const MAX_DATA_LENGTH = 1000; // Maximum data payload size
const DEFAULT_KEY: Uint8Array; // Default encryption key
```
## Build
To build the BENNC-JS library from source:
```bash
$ git clone <repository-url>
$ cd bennc-js
$ npm install
$ npm run build
```
The build output will be saved to the `dist` directory.
## Protocol Details
BENNC uses a binary protocol with the following message structure:
**Client → Server**: `[Type(2)|Length(2)|Data(0-1000)]`
**Server → Client**: `[Type(2)|SenderId(4)|Length(2)|Data(0-1000)]`
- All integers are big-endian
- Maximum data payload is 1000 bytes (including encryption overhead)
- Encrypted message types (0x0001, 0x0002, 0x0003) use Romulus-M AEAD with 16-byte nonces
- Reserved sender IDs: 0xFFFFFF00-0xFFFFFFFF
## Development
Requirements: Node.js LTS and npm
### Commands
```bash
# Install dependencies
npm install
# Run tests
npm run test
# Lint code
npm run lint
# Format code
npm run format
# Build library
npm run build
```
### Visual Studio Code
This repository includes VS Code configuration for debugging and testing. Use `Ctrl+Shift+B` (or `⇧⌘B`) to run the build task.
Unit tests use [Jest](https://jestjs.io/) with VS Code support via the [Jest extension](https://marketplace.visualstudio.com/items?itemName=Orta.vscode-jest).
## License
ISC License - see package.json for details.
## Contributing
This is part of the BENNC protocol ecosystem. Please refer to the [BENNC specification](https://wiki.jacknet.io/books/simontech/chapter/bennc) for protocol details.