Added SegmentedPool

This commit is contained in:
Jim
2025-11-04 01:00:03 +00:00
committed by 0xJ1M
parent e5d4a47962
commit 0ba3a9fef5
10 changed files with 1753 additions and 17 deletions

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using System.Runtime.InteropServices;
namespace UnmanagedMMU.Allocators
{
/// <summary>
/// Wrapper class around <see cref="NativeMemory.Alloc(nuint)"/> and <see cref="NativeMemory.Free(void*)"/>.
/// </summary>
internal sealed unsafe class DefaultUnmanagedAllocator : IUnmanagedAllocator
{
/// <inheritdoc/>
public void* Alloc(nuint size) => NativeMemory.Alloc(size);
/// <inheritdoc/>
public void Free(void* ptr) => NativeMemory.Free(ptr);
}
}

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namespace UnmanagedMMU.Allocators
{
/// <summary>
/// Interface that defines an Unmanaged allocator
/// </summary>
internal unsafe interface IUnmanagedAllocator
{
/// <summary>
/// Allocates an unmanaged memory block of the specified size.
/// </summary>
/// <param name="size">The number of bytes to allocate.</param>
/// <returns>
/// A pointer to the beginning of the allocated memory block,.
/// </returns>
void* Alloc(nuint size);
/// <summary>
/// Frees a previously allocated unmanaged memory block.
/// </summary>
/// <param name="ptr">A pointer to the beginning of the memory block to free.</param>
void Free(void* ptr);
}
}

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// AssemblyInfo.cs (or any C# source file in your main project)
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("UnmanagedMMUTests")]

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namespace UnmanagedMMU
{
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading;
using UnmanagedMMU.Allocators;
/// <summary>
/// Implementation of segmented Bump-Allocator.
///
/// This implementation manages fixed-sized unmanaged memory segments.
/// This ensures allocations are fast and contiguous within a segment.
/// Once a segment is full, a new one is automatically allocated
/// </summary>
public unsafe sealed class SegmentedPool : IDisposable
{
/// <summary>
/// The default size for a <see cref="Segment"/>
/// </summary>
private const nuint _defaultSegmentSize = 4194304; // 4 MiB
/// <summary>
/// The size that a new <see cref="Segment"/> should be
/// </summary>
private nuint _currentSegmentSize;
/// <summary>
/// Queue of free segments
/// </summary>
private readonly Stack<IntPtr> _freeSegments = new();
/// <summary>
/// List of active memory segments
/// </summary>
private readonly List<IntPtr> _activeSegments = [];
/// <summary>
/// Tracks the total amount of allocated bytes
/// </summary>
private nuint _totalAllocated = 0;
/// <summary>
/// Tracks the total amount of allocated bytes current in use
/// </summary>
private nuint _totalUsed = 0;
/// <summary>
/// Internal lock, ensures thread safety while maintaining a simple interface
/// </summary>
private readonly Lock _lock = new();
/// <summary>
/// Indicates whether the <see cref="SegmentedPool"/> has been disposed.
/// </summary>
private volatile bool _disposed;
/// <summary>
/// Pointer to the currently in use <see cref="Segment"/>
/// </summary>
private Segment* _current;
private readonly IUnmanagedAllocator _allocator;
/// <summary>
/// Represents a memory segment in the <see cref="SegmentedPool"/>.
/// </summary>
/// <remarks>
/// <list type="bullet">
/// <item><description><see cref="Ptr"/> Pointer to the start of the unmanaged memory block</description></item>
/// <item><description><see cref="Offset"/> indicates the current allocation position within the segment. Each new allocation advances this offset by the number of bytes allocated.</description></item>
/// <item><description><see cref="Size"/> is the total size, in bytes, of the segment.</description></item>
/// <item><description>Segments are managed internally by the <see cref="SegmentedPool"/> and should not be modified directly outside of the pool.</description></item>
/// <item><description>A <see cref="Segment"/> is a contiguous block of unmanaged memory from which allocations are served sequentially via bump allocation.</description></item>
/// </list>
/// </remarks>
private struct Segment
{
/// <summary>
/// Pointer to the start of the unmanaged memory block.
/// </summary>
public byte* Ptr;
/// <summary>
/// The current offset into the <see cref="Segment"/> where the next allocation will occur.
/// </summary>
public nuint Offset;
/// <summary>
/// Total size of the <see cref="Segment"/> in bytes.
/// </summary>
public nuint Size;
}
/// <summary>
/// Initializes a new <see cref="SegmentedPool"/> with the specified default <paramref name="segmentSize"/> and <paramref name="initialSegments"/> count
/// </summary>
/// <param name="segmentSize">Size of each segment in bytes (default 4 MiB)</param>
/// <param name="initialSegments">Number of segments to pre-allocate to the pool</param>
/// <exception cref="ArgumentException">
/// Thrown if <paramref name="segmentSize"/> is zero, or if <paramref name="initialSegments"/> is less than 1.
/// </exception>
public SegmentedPool(nuint segmentSize = _defaultSegmentSize, int initialSegments = 4)
: this(segmentSize, initialSegments, new DefaultUnmanagedAllocator())
{
}
/// <summary>
/// Initializes a new <see cref="SegmentedPool"/> with the specified default <paramref name="segmentSize"/> and <paramref name="initialSegments"/> count
/// </summary>
/// <param name="segmentSize">Size of each segment in bytes (default 4 MiB)</param>
/// <param name="initialSegments">Number of segments to pre-allocate to the pool</param>
/// <param name="allocator">IUnmanagedAllocator instance that implements the allocator</param>
/// <exception cref="ArgumentException">
/// Thrown if <paramref name="segmentSize"/> is zero, or if <paramref name="initialSegments"/> is less than 1.
/// </exception>
internal SegmentedPool(nuint segmentSize, int initialSegments, IUnmanagedAllocator allocator)
{
if (segmentSize == 0)
{
throw new ArgumentException("Segment size must be greater than zero.", nameof(segmentSize));
}
if (initialSegments < 1)
{
throw new ArgumentException("Initial segments count must be at least 1.", nameof(initialSegments));
}
_allocator = allocator;
_currentSegmentSize = segmentSize;
// Pre-allocate segments
for (int i = 0; i < initialSegments; i++)
{
_freeSegments.Push((IntPtr)AllocateNewSegment(_currentSegmentSize));
}
_current = (Segment*)_freeSegments.Pop();
_activeSegments.Add((IntPtr)_current);
}
/// <summary>
/// Gets the number of free segments available for use in the pool.
/// </summary>
/// <returns>The number of free segments.</returns>
public int FreeSegmentCount
{
get { return _freeSegments.Count; }
}
/// <summary>
/// Gets the number of segments currently in use in the pool.
/// </summary>
/// <returns>The number of currently active Segments.</returns>
public int ActiveSegmentCount
{
get { return _activeSegments.Count; }
}
/// <summary>
/// Returns the total number of bytes that have currently been allocated.
/// </summary>
/// <returns>The total number of bytes that have been allocated.</returns>
public nuint TotalAllocatedBytes
{
get { return _totalAllocated; }
}
/// <summary>
/// Gets the total number of bytes currently in use across all active segments.
/// </summary>
/// <returns>The total number of bytes that are in use.</returns>
public nuint TotalUsedBytes
{
get { return _totalUsed; }
}
/// <summary>
/// Gets the size, in bytes, used when allocating new <see cref="Segment"/> instances.
/// </summary>
/// <remarks>
/// This reflects the most recently configured size and affects only future <see cref="Segment"/> allocations.
/// </remarks>
public nuint CurrentSegmentSize
{
get { return _currentSegmentSize; }
}
/// <summary>
/// Gets a value indicating whether this <see cref="SegmentedPool"/> instance has been disposed.
/// </summary>
/// <returns>True, if the current <see cref="SegmentedPool"/> instance has been disposed of, false otherwise.</returns>
/// <remarks>
/// Once disposed, further calls to allocation or reset methods will throw <see cref="ObjectDisposedException"/>.
/// </remarks>
public bool IsDisposed
{
get { return _disposed; }
}
/// <summary>
/// Sets the current <see cref="Segment"/> size used for subsequent allocations.
/// </summary>
/// <param name="newSize">
/// The new segment size, in bytes, that will be used when allocating future <see cref="Segment"/> instances.
/// Must be greater than zero.
/// </param>
/// <remarks>
/// This does not affect any <see cref="Segment"/> that have already been allocated or are currently active.
/// Only new <see cref="Segment"/> created after calling this method will use the updated size.
/// </remarks>
/// <exception cref="ArgumentOutOfRangeException">
/// Thrown if <paramref name="newSize"/> is zero.
/// </exception>
public void SetSegmentSize(nuint newSize)
{
ThrowIfDisposed();
if (newSize == 0)
{
throw new ArgumentOutOfRangeException(nameof(newSize), "Segment size must be greater than zero.");
}
_currentSegmentSize = newSize;
}
/// <summary>
/// Resets the current <see cref="Segment"/> size back to the default 4 MiB
/// </summary>
/// <remarks>
/// Future <see cref="Segment"/> allocations will revert to using this default size
/// Active and free <see cref="Segment"/> are not modified.
/// </remarks>
public void ResetSegmentSize()
{
ThrowIfDisposed();
_currentSegmentSize = _defaultSegmentSize;
}
/// <summary>
/// Allocates a span of unmanaged memory of size <paramref name="count"/> for elements of type <typeparamref name="T"/>.
/// </summary>
/// <typeparam name="T">The unmanaged value type to store in the allocated memory. Must be a struct or primitive type.</typeparam>
/// <param name="count">The number of elements of type <typeparamref name="T"/> to allocate.</param>
/// <returns>A <see cref="Span{T}"/> representing the allocated memory. The span is valid until the <see cref="SegmentedPool"/> is reset or disposed.</returns>
/// <remarks>
/// <list type="bullet">
/// <item><description>This allocation is performed in unmanaged memory and bypasses the .NET garbage collector.</description></item>
/// <item><description>Accessing the memory after <see cref="Reset"/> or <see cref="Dispose"/> has been called is undefined behavior and may lead to crashes.</description></item>
/// </list>
/// </remarks>
/// <exception cref="ArgumentOutOfRangeException">
/// Thrown if <paramref name="count"/> is less than or equal to zero.
/// </exception>
/// <exception cref="OverflowException">
/// Thrown if the total allocation size (count * sizeof(T)) exceeds the maximum allowable size.
/// </exception>
public Span<T> Allocate<T>(int count) where T : unmanaged
{
ThrowIfDisposed();
if (count <= 0)
{
throw new ArgumentOutOfRangeException(nameof(count), "Allocation count must be greater than zero.");
}
if ((nuint)count > nuint.MaxValue / (nuint)(sizeof(T)))
{
throw new OverflowException($"Requested allocation of {count} elements of type {typeof(T)} exceeds allowable maximum memory size.");
}
nuint bytes = (nuint)(count * sizeof(T));
lock (_lock)
{
// Enough space in current segment?
if (_current->Offset + bytes > _current->Size)
SwitchSegment(bytes);
T* ptr = (T*)(_current->Ptr + _current->Offset);
_current->Offset += bytes;
_totalUsed += bytes;
return new Span<T>(ptr, count);
}
}
/// <summary>
/// Switches to a new <see cref="Segment"/> when the current <see cref="Segment"/> is full.
/// </summary>
/// <param name="requiredBytes">The number of bytes required for the upcoming allocation. If the current <see cref="Segment"/> does not have enough free space, a new <see cref="Segment"/> will be used.</param>
private void SwitchSegment(nuint requiredBytes)
{
Segment* segment;
// Allocate fresh Segment if needed
if (_freeSegments.Count == 0 || requiredBytes > _currentSegmentSize)
{
segment = AllocateNewSegment(requiredBytes > _currentSegmentSize ? requiredBytes : _currentSegmentSize);
}
else
{
segment = (Segment*)_freeSegments.Pop();
segment->Offset = 0;
}
_activeSegments.Add((IntPtr)segment);
_current = segment;
}
/// <summary>
/// Allocates a new <see cref="Segment"/>
/// </summary>
/// <param name="size">
/// Optional size, in bytes, for the new <see cref="Segment"/>.
/// If <c>null</c>, the default <see cref="Segment"/> size (<see cref="_defaultSegmentSize"/>) is used.
/// </param>
/// <returns>A pointer to the newly allocated <see cref="Segment"/></returns>
private Segment* AllocateNewSegment(nuint size)
{
byte* ptr = (byte*)_allocator.Alloc(size);
Segment* segment = (Segment*)_allocator.Alloc((nuint)sizeof(Segment));
segment->Ptr = ptr;
segment->Offset = 0;
segment->Size = size;
_totalAllocated += size;
return segment;
}
/// <summary>
/// Frees unused <see cref="Segment"/> in the free pool, reducing unmanaged memory usage.
/// </summary>
/// <param name="minFreeSegments"> Minimum number of free segments to retain for future allocations. Defaults to <c>16</c>. </param>
/// <remarks>
/// Segments beyond the retained count will have their unmanaged memory released back to the system.
/// </remarks>
/// <exception cref="ArgumentOutOfRangeException">
/// Thrown if <paramref name="minFreeSegments"/> is negative.
/// </exception>
public void Trim(int minFreeSegments = 16)
{
ThrowIfDisposed();
ArgumentOutOfRangeException.ThrowIfNegative(minFreeSegments, nameof(minFreeSegments));
lock (_lock)
{
while (_freeSegments.Count > minFreeSegments)
{
var ip = _freeSegments.Pop();
Segment* segment = (Segment*)ip;
// Free the unmanaged memory
_allocator.Free(segment->Ptr);
_totalAllocated -= segment->Size;
_allocator.Free(segment);
}
}
}
/// <summary>
/// Resets the allocator, returning all active segments to the free pool.
/// </summary>
/// <param name="trim">If true, trims the <see cref="Segment"/> in the free pool. <see cref="Trim"/></param>
public void Reset(bool trim = false)
{
ThrowIfDisposed();
lock (_lock)
{
foreach (var ip in _activeSegments)
{
Segment* segment = (Segment*)ip;
segment->Offset = 0;
_freeSegments.Push(ip);
}
_activeSegments.Clear();
_totalUsed = 0;
if (_freeSegments.Count > 0)
{
_current = (Segment*)_freeSegments.Pop();
_activeSegments.Add((IntPtr)_current);
}
else
{
// This should not be hit in normal circumstances as we always have _current
_current = AllocateNewSegment(_currentSegmentSize);
_activeSegments.Add((IntPtr)_current);
}
// Optionally trim excess free segments after reset
if (trim)
{
Trim();
}
}
}
/// <summary>
/// Releases all unmanaged memory allocated by the <see cref="SegmentedPool"/> and clears internal state.
/// After calling this method, the pool can no longer be used for allocations.
/// </summary>
/// <remarks>
/// After disposal, all allocations become invalid and any further operations will throw <see cref="ObjectDisposedException"/>.
/// This method is thread-safe and may be called multiple times safely.
/// </remarks>
public void Dispose()
{
lock (_lock)
{
if (_disposed)
{
return;
}
// Free active pages
foreach (var ip in _activeSegments)
{
Segment* segment = (Segment*)ip;
_allocator.Free(segment->Ptr);
_allocator.Free(segment);
}
// Free free pages
foreach (var ip in _freeSegments)
{
Segment* segment = (Segment*)ip;
_allocator.Free(segment->Ptr);
_allocator.Free(segment);
}
_activeSegments.Clear();
_freeSegments.Clear();
_current = null;
_totalAllocated = 0;
_totalUsed = 0;
_disposed = true;
}
}
/// <summary>
/// Throws an <see cref="ObjectDisposedException"/> if the <see cref="SegmentedPool"/> has already been disposed.
/// </summary>
/// <exception cref="ObjectDisposedException">
/// Thrown when this instance is no longer valid for use.
/// </exception>
private void ThrowIfDisposed()
{
ObjectDisposedException.ThrowIf(_disposed, this);
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</Project>

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