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feature/im
...
feature/im
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313fb3c577 |
@@ -11,6 +11,7 @@ use crate::m_argv::PARM_NOT_FOUND;
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use crate::m_menu::M_Init;
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use crate::m_menu::M_Init;
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use crate::m_misc::M_LoadDefaults;
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use crate::m_misc::M_LoadDefaults;
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use crate::renderer::R_Init;
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use crate::v_video::V_Init;
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use crate::v_video::V_Init;
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use crate::w_wad::{W_CheckNumForName, W_InitMultipleFiles};
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use crate::w_wad::{W_CheckNumForName, W_InitMultipleFiles};
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use crate::z_zone::Z_Init;
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use crate::z_zone::Z_Init;
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@@ -466,15 +467,15 @@ pub fn D_DoomMain() {
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===========================================================================\n")
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===========================================================================\n")
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}
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}
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}
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}
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println!("M_Init: Init miscellaneous info.");
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println!("M_Init: Init miscellaneous info.");
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M_Init();
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M_Init();
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println!("R_Init: Init DOOM refresh daemon - ");
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R_Init();
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// TODO: Implement other inits
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// TODO: Implement other inits
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/*
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/*
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println!("R_Init: Init DOOM refresh daemon - ")
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R_Init();
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println!("P_Init: Init Playloop state.");
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println!("P_Init: Init Playloop state.");
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P_Init();
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P_Init();
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@@ -1,10 +1,10 @@
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const MAXCHAR: i8 = i8::MAX;
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pub const MAXCHAR: i8 = i8::MAX;
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const MAXSHORT: i16 = i16::MAX;
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pub const MAXSHORT: i16 = i16::MAX;
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const MAXINT: i32 = i32::MAX;
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pub const MAXINT: i32 = i32::MAX;
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const MAXLONG: i32 = i32::MAX;
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pub const MAXLONG: i32 = i32::MAX;
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// Minimum values
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// Minimum values
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const MINCHAR: i8 = i8::MIN;
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pub const MINCHAR: i8 = i8::MIN;
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const MINSHORT: i16 = i16::MIN;
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pub const MINSHORT: i16 = i16::MIN;
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const MININT: i32 = i32::MIN;
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pub const MININT: i32 = i32::MIN;
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const MINLONG: i32 = i32::MIN;
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pub const MINLONG: i32 = i32::MIN;
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@@ -245,10 +245,13 @@ static mut whichSkull: i32 = 0;
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static mut skullAnimCounter: i32 = 0;
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static mut skullAnimCounter: i32 = 0;
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#[allow(non_upper_case_globals)]
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#[allow(non_upper_case_globals)]
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static mut screenSize: i32 = 0;
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pub(crate) static mut detailLevel: i32 = 0;
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#[allow(non_upper_case_globals)]
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#[allow(non_upper_case_globals)]
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static mut screenBlocks: i32 = 0;
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pub static mut screenSize: i32 = 0;
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#[allow(non_upper_case_globals)]
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pub(crate) static mut screenBlocks: i32 = 0;
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#[allow(non_upper_case_globals)]
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#[allow(non_upper_case_globals)]
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static mut messageToPrint: i32 = 0;
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static mut messageToPrint: i32 = 0;
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@@ -6,6 +6,7 @@ mod hu_stuff;
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mod m_argv;
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mod m_argv;
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mod m_menu;
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mod m_menu;
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mod m_misc;
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mod m_misc;
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mod renderer;
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mod v_video;
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mod v_video;
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mod w_wad;
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mod w_wad;
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mod z_zone;
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mod z_zone;
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@@ -2,46 +2,63 @@
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This provides fixed-point arithmetic as 32-bit 16.16
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This provides fixed-point arithmetic as 32-bit 16.16
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*/
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*/
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use std::ops::ShrAssign;
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use crate::doomtype::{
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MININT,
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MAXINT
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};
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pub const FRACBITS: i32 = 16;
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pub const FRACBITS: i32 = 16;
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pub const FRACUNIT: i32 = 1 << FRACBITS;
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pub const FRACUNIT: i32 = 1 << FRACBITS;
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pub const MININT: i32 = 0x80000000;
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pub const MAXINT: i32 = 0x7fffffff;
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/// Struct representing a fixed point 32-bit value
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/// Struct representing a fixed point 32-bit value
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#[derive(Copy, Clone, PartialEq, Debug)]
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#[derive(Copy, Clone, PartialEq, Debug)]
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pub struct FixedPoint {
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#[allow(non_camel_case_types)]
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pub struct fixed_t {
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pub value: i32,
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pub value: i32,
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}
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}
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impl FixedPoint {
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impl fixed_t {
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pub const fn new(val: i32) -> Self {
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fixed_t { value: val }
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}
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#[allow(non_snake_case)]
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#[allow(non_snake_case)]
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pub fn FixedMul(a: FixedPoint, b: FixedPoint) -> FixedPoint {
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pub fn FixedMul(a: fixed_t, b: fixed_t) -> fixed_t {
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let value = ((a.value as u64) * (b.value as u64) >> FRACBITS) as i32;
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let value = ((a.value as u64) * (b.value as u64) >> FRACBITS) as i32;
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FixedPoint{value}
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fixed_t{value}
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}
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}
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#[allow(non_snake_case)]
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#[allow(non_snake_case)]
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pub fn FixedDiv(a: FixedPoint, b: FixedPoint) -> FixedPoint {
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pub fn FixedDiv(a: fixed_t, b: fixed_t) -> fixed_t {
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if (i32::abs(a.value) >> 14) >= i32::abs(b.value) {
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if (i32::abs(a.value) >> 14) >= i32::abs(b.value) {
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if a.value^b.value == 0 {
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if a.value^b.value == 0 {
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FixedPoint{value: MININT};
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fixed_t{value: MININT};
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}
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}
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else {
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else {
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FixedPoint{value: MAXINT};
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fixed_t{value: MAXINT};
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}
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}
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}
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}
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FixedPoint::FixedDiv2(a,b)
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fixed_t::FixedDiv2(a,b)
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}
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}
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#[allow(non_snake_case)]
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#[allow(non_snake_case)]
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pub fn FixedDiv2(a: FixedPoint, b: FixedPoint) -> FixedPoint {
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pub fn FixedDiv2(a: fixed_t, b: fixed_t) -> fixed_t {
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let c: f64 = ((a.value as f64) / (b.value as f64)) * FRACUNIT as f64;
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let c: f64 = ((a.value as f64) / (b.value as f64)) * FRACUNIT as f64;
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if c >= 2147483648.0 || c < -2147483648.0 {
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if c >= 2147483648.0 || c < -2147483648.0 {
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panic!("FixedDiv: divide by zero");
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panic!("FixedDiv: divide by zero");
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}
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}
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FixedPoint { value: c as i32 }
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fixed_t { value: c as i32 }
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}
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}
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}
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}
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impl ShrAssign<i32> for fixed_t {
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fn shr_assign(&mut self, rhs: i32) {
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// Shift the underlying wrapped i32 value directly
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self.value >>= rhs;
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}
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}
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@@ -1,3 +1,5 @@
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// pub mod m_fixed;
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mod m_fixed;
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// pub use m_fixed::FixedPoint;
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pub use m_fixed::fixed_t;
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pub use m_fixed::FRACUNIT;
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pub use m_fixed::FRACBITS;
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130
src/renderer/mod.rs
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130
src/renderer/mod.rs
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@@ -0,0 +1,130 @@
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// Main entry to Render stuff
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// i.e r_main c/h
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mod r_data;
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mod r_defs;
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mod r_plane;
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use crate::doomdef::SCREENWIDTH;
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use crate::math::{fixed_t, FRACUNIT};
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use crate::m_menu::{detailLevel, screenBlocks};
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use r_data::R_InitData;
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use r_defs::lighttable_t;
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use r_plane::R_InitPlanes;
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// Light constants
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// Orignal source comment: Now why not 32 levels here?
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pub const LIGHTLEVELS: i32 = 16;
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pub const MAXLIGHTSCALE: i32 = 48;
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pub const LIGHTSCALESHIFT: i32 = 12;
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pub const MAXLIGHTZ: i32 = 128;
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pub const LIGHTZSHIFT: i32 = 20;
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#[allow(non_upper_case_globals)]
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pub static mut scalelight: [[*mut lighttable_t; MAXLIGHTSCALE as usize]; LIGHTLEVELS as usize] =
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[[std::ptr::null_mut(); MAXLIGHTSCALE as usize]; LIGHTLEVELS as usize];
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#[allow(non_upper_case_globals)]
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pub static mut scalelightfixed: [*mut lighttable_t; MAXLIGHTSCALE as usize] =
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[std::ptr::null_mut(); MAXLIGHTSCALE as usize];
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#[allow(non_upper_case_globals)]
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pub static mut zlight: [[*mut lighttable_t; MAXLIGHTZ as usize]; LIGHTLEVELS as usize] =
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[[std::ptr::null_mut(); MAXLIGHTZ as usize]; LIGHTLEVELS as usize];
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/// R_InitLightTables
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/// Only inits the zlight table,
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/// because the scalelight table changes with view size.
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pub const DISTMAP:i32 = 2;
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/// Number of diminishing brightness levels.
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/// There a 0-31, i.e. 32 LUT in the COLORMAP lump.
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pub const NUMCOLORMAPS: i32 = 32;
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#[allow(non_upper_case_globals)]
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static mut viewcos: fixed_t = fixed_t{value: 0};
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#[allow(non_upper_case_globals)]
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static mut viewsin: fixed_t = fixed_t{value: 0};
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#[allow(non_upper_case_globals)]
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static mut setsizeneeded: bool = false;
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#[allow(non_upper_case_globals)]
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static mut setblocks: i32 = 0;
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#[allow(non_upper_case_globals)]
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static mut setdetail: i32 = 0;
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#[allow(non_snake_case)]
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fn R_InitPointToAngle() {
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// this is unused in the original source
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// we get this data from tables
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}
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#[allow(non_snake_case)]
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fn R_InitTables() {
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// this is unused in the original source
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// we get this data from tables
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}
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#[allow(non_snake_case)]
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fn R_InitLightTables() {
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let mut startmap: i32;
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let mut scale: fixed_t;
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let mut level: i32;
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for i in 0..(LIGHTLEVELS as usize) {
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startmap = ((LIGHTLEVELS - 1 - (i as i32)) * 2) * NUMCOLORMAPS/LIGHTLEVELS;
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for j in 0..(MAXLIGHTZ as usize) {
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scale = fixed_t::FixedDiv(fixed_t{value: (SCREENWIDTH/2*FRACUNIT)}, fixed_t{value: ((j as i32) + 1) << LIGHTZSHIFT});
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scale >>= LIGHTSCALESHIFT;
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level = startmap - scale.value/DISTMAP;
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level = level.clamp(0, NUMCOLORMAPS - 1);
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// zlight[i][j] = colormaps + level * 256; //TODO: Implement zlight
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}
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}
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}
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/* // TODO: Implement player_t
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pub fn R_RenderPlayerView(player: *const player_t) {
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}
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*/
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#[allow(non_snake_case)]
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pub fn R_Init() {
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R_InitData();
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println!("R_InitData");
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R_InitPointToAngle();
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println!("R_InitPointToAngle");
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R_InitTables();
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// viewwidth / viewheight / detailLevel are set by the defaults
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println!("R_InitTables");
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unsafe {R_SetViewSize(screenBlocks, detailLevel);}
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R_InitPlanes();
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println!("R_InitPlanes");
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R_InitLightTables();
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println!("R_InitLightTables");
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//R_InitSkyMap();
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println!("R_InitSkyMap");
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//R_InitTranslationTables();
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println!("R_InitTranslationTables")
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// framecount = 0;
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}
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#[allow(non_snake_case)]
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pub fn R_SetViewSize(blocks: i32, detail: i32) {
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unsafe {
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setsizeneeded = true;
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setblocks = blocks;
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setdetail = detail;
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}
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}
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60
src/renderer/r_data.rs
Normal file
60
src/renderer/r_data.rs
Normal file
@@ -0,0 +1,60 @@
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#[allow(non_snake_case)]
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fn R_InitTextures() {
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}
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#[allow(non_snake_case)]
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fn R_InitFlats() {
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}
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#[allow(non_snake_case)]
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fn R_InitSpriteLumps() {
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}
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#[allow(non_snake_case)]
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fn R_InitColormaps() {
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}
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#[allow(non_snake_case)]
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pub fn R_GetColumn (tex: i32, col: i32) {
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}
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/// R_InitData
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/// Locates all the lumps that will be used by all views
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/// This must be called after `W_Init`
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#[allow(non_snake_case)]
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pub fn R_InitData() {
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R_InitTextures();
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println!("InitTextures");
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R_InitFlats();
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println!("InitFlats");
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R_InitSpriteLumps();
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println!("InitSprites");
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R_InitColormaps();
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println!("InitColormaps");
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}
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#[allow(non_snake_case)]
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pub fn R_PrecacheLevel() {
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}
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#[allow(non_snake_case)]
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pub fn R_FlatNumForName(name: &str) -> i32 {
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1
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}
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#[allow(non_snake_case)]
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pub fn R_TextureNumForName(name: &str) -> i32 {
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1
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}
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#[allow(non_snake_case)]
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pub fn R_CheckTextureNumForName(name: &str) -> i32 {
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1
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}
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441
src/renderer/r_defs.rs
Normal file
441
src/renderer/r_defs.rs
Normal file
@@ -0,0 +1,441 @@
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use crate::doomdef::SCREENWIDTH;
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use crate::m_fixed::{fixed_t};
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use crate::tables::angle_t;
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// TODO: Implement d_think.h and p_mobj.h
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/// Original Source comment:
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/// Silhouette, needed for clipping Segs (mainly)
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/// and sprites representing things.
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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#[repr(i32)]
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pub enum Silhouette {
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None = 0,
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Bottom = 1,
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Top = 2,
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Both = 3,
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}
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|
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pub const MAXDRAWSEGS: i32 = 256;
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|
|
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/// Original source comment
|
||||||
|
/// This could be wider for >8 bit display.
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/// Indeed, true color support is posibble
|
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/// precalculating 24bpp lightmap/colormap LUT.
|
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/// from darkening PLAYPAL to all black.
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/// Could even us emore than 32 levels.
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|
type lighttable_t = u8;
|
||||||
|
|
||||||
|
/// Original Source comment:
|
||||||
|
/// Your plain vanilla vertex.
|
||||||
|
/// Note: transformed values not buffered locally,
|
||||||
|
/// like some DOOM-alikes ("wt", "WebView") did.
|
||||||
|
#[derive(Copy, Clone)]
|
||||||
|
pub struct vertex_t {
|
||||||
|
x: fixed_t,
|
||||||
|
y: fixed_t
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Original Source comment:
|
||||||
|
/// Each sector has a degenmobj_t in its center
|
||||||
|
/// for sound origin purposes.
|
||||||
|
/// I suppose this does not handle sound from
|
||||||
|
/// moving objects (doppler), because
|
||||||
|
/// position is prolly just buffered, not
|
||||||
|
/// updated.
|
||||||
|
pub struct degenmobj_t {
|
||||||
|
//TODO: implement d_think.h
|
||||||
|
// thinker: thinker_t,
|
||||||
|
x: fixed_t,
|
||||||
|
y: fixed_t,
|
||||||
|
z: fixed_t
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Sectors represent a distinct, closed polygon area on the map with uniform
|
||||||
|
/// floor heights, ceiling heights, lighting levels, and floor/ceiling textures.
|
||||||
|
/// They also serve as containers for gameplay entities (`mobj_t`).
|
||||||
|
/// Original Source comment:
|
||||||
|
/// The SECTORS record, at runtime.
|
||||||
|
/// Stores things/mobjs.
|
||||||
|
pub struct sector_t {
|
||||||
|
/// Height of the floor
|
||||||
|
pub(crate) floorheight: fixed_t,
|
||||||
|
|
||||||
|
/// Height of the ceiling
|
||||||
|
pub(crate) ceilingheight: fixed_t,
|
||||||
|
|
||||||
|
/// Texture index applied to the floor surface
|
||||||
|
pub(crate) floorpic: i16,
|
||||||
|
|
||||||
|
/// Texture index applied to the ceiling surface
|
||||||
|
pub(crate) ceilingpic: i16,
|
||||||
|
|
||||||
|
/// The current brightness level for the sector
|
||||||
|
pub(crate) lightlevel: i16,
|
||||||
|
|
||||||
|
/// Sector type/behaviour flags (e.g sewage / lava damaging floors)
|
||||||
|
pub(crate) special: i16,
|
||||||
|
|
||||||
|
/// Unique ID tag used by linedef triggers to identify and manipluate this sector
|
||||||
|
pub(crate) tag: i16,
|
||||||
|
|
||||||
|
/// Sound propagation state variable used during sound traversal calculations.
|
||||||
|
/// Values: 0 = untraversed, 1 or 2 = sound lines - 1.
|
||||||
|
pub(crate) soundtraversed: i32,
|
||||||
|
|
||||||
|
//TODO: mobj_t implementation (p_mobj.h)
|
||||||
|
/// Pointer to the map object (`mobj_t`) that generated a sound in this sector, or null.
|
||||||
|
pub(crate) soundtarget: *mut mobj_t,
|
||||||
|
|
||||||
|
/// A bounding box `[ymin, ymax, xmin, xmax]` mapping blocks for height changes and collisions.
|
||||||
|
pub(crate) blockbox: [i32; 4],
|
||||||
|
|
||||||
|
/// simplified, stationary map object representing the central origin point for sound playback.
|
||||||
|
pub(crate) soundorg: degenmobj_t,
|
||||||
|
|
||||||
|
/// A frame check counter variable used to avoid re-processing this sector multiple times per tick.
|
||||||
|
pub(crate) validcount: i32,
|
||||||
|
|
||||||
|
/// A dynamic collection of all map objects currently inside this sector.
|
||||||
|
/// TODO: Change back to *mut mobj_t linked list later
|
||||||
|
pub(crate) thinglist: Vec<mobj_t>,
|
||||||
|
|
||||||
|
/// A generic raw pointer to an active thinker struct (e.g., `plat_t`, `ceiling_t`) for handling moving parts
|
||||||
|
pub(crate) specialdata: *mut (),
|
||||||
|
|
||||||
|
/// The total number of linedefs that form the boundaries of this sector.
|
||||||
|
pub(crate) linecount: i32,
|
||||||
|
|
||||||
|
/// A raw pointer to an array of pointers pointing to the `line_s` (linedef) structs that border this sector.
|
||||||
|
pub(crate) lines: *mut *mut line_s,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Linedefs are made up of either one or two sidedefs (front and back).
|
||||||
|
/// A sidedef contains texture alignment offsets, texture indices, and
|
||||||
|
/// points directly to the sector it faces.
|
||||||
|
pub struct sidedef_t {
|
||||||
|
|
||||||
|
/// Horizontal alignment offset added to the calculated texture column.
|
||||||
|
pub(crate) textureoffset: fixed_t,
|
||||||
|
|
||||||
|
/// Vertical alignment offset added to the calculated texture top.
|
||||||
|
pub(crate) rowoffset: fixed_t,
|
||||||
|
|
||||||
|
// texture indices
|
||||||
|
|
||||||
|
/// The index of the upper wall texture (above the ceiling gap).
|
||||||
|
pub(crate) toptexture: i16,
|
||||||
|
|
||||||
|
/// The index of the lower wall texture (below the floor gap).
|
||||||
|
pub(crate) bottomtexture: i16,
|
||||||
|
|
||||||
|
/// The index of the middle wall texture (used on single-sided walls or windows).
|
||||||
|
pub(crate) midtexture: i16,
|
||||||
|
|
||||||
|
/// A raw pointer to the sector this specific side faces.
|
||||||
|
pub(crate) sector: *mut sector_t,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The line slope classification type.
|
||||||
|
///
|
||||||
|
/// Used by the collision and rendering engines to optimize intersection
|
||||||
|
/// checks and line-of-sight tracking based on the orientation of a wall line.
|
||||||
|
#[derive(Copy, Clone)]
|
||||||
|
enum slopetype_t {
|
||||||
|
|
||||||
|
/// A perfectly horizontal line (dy == 0).
|
||||||
|
ST_HORIZONTAL,
|
||||||
|
|
||||||
|
/// A perfectly vertical line (dx == 0).
|
||||||
|
ST_VERTICAL,
|
||||||
|
|
||||||
|
/// A line with a positive slope rising from bottom-left to top-right (dx and dy have the same sign).
|
||||||
|
ST_POSITIVE,
|
||||||
|
|
||||||
|
/// A line with a negative slope falling from top-left to bottom-right (dx and dy have opposite signs).
|
||||||
|
ST_NEGATIVE
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Linedefs form the walls and structural geometry of a map. They contain
|
||||||
|
/// pointers to their start/end vertices, front/back siding data, physical
|
||||||
|
/// triggers (`special`), and precalculated bounding extents to assist the physics engine.
|
||||||
|
pub struct linedef_t {
|
||||||
|
/// Raw pointer to the starting vertex (v1) of the wall.
|
||||||
|
pub(crate) v1: *mut vertex_t,
|
||||||
|
|
||||||
|
/// Raw pointer to the ending vertex (v2) of the wall.
|
||||||
|
pub(crate) v2: *mut vertex_t,
|
||||||
|
|
||||||
|
/// Precalculated horizontal delta value (v2.x - v1.x) for quick side-of-line checking.
|
||||||
|
pub(crate) dx: fixed_t,
|
||||||
|
|
||||||
|
/// Precalculated vertical delta value (v2.y - v1.y) for quick side-of-line checking.
|
||||||
|
pub(crate) dy: fixed_t,
|
||||||
|
|
||||||
|
/// Configuration flags handling behavior (e.g., solid wall, blocks monsters, secret map wall).
|
||||||
|
pub(crate) flags: i16,
|
||||||
|
|
||||||
|
/// The linedef activation type/trigger function index (e.g., doors, teleporters, lifts).
|
||||||
|
pub(crate) special: i16,
|
||||||
|
|
||||||
|
/// A unique ID tag matching sector targets to process execution triggers.
|
||||||
|
pub(crate) tag: i16,
|
||||||
|
|
||||||
|
/// Sidedef lookups. `sidenum[0]` is the front side; `sidenum[1]` is the back side (or -1 if single-sided).
|
||||||
|
pub(crate) sidenum: [i16; 2],
|
||||||
|
|
||||||
|
/// Bounding box layout `[ymin, ymax, xmin, xmax]` representing the full grid extent of the line.
|
||||||
|
pub(crate) bbox: [fixed_t; 4],
|
||||||
|
|
||||||
|
/// Slope classification used to optimize physics intersection and visibility clipping loops.
|
||||||
|
pub(crate) slopetype: slopetype_t,
|
||||||
|
|
||||||
|
/// Raw pointer to the sector directly in front of this linedef's first side.
|
||||||
|
pub(crate) frontsector: *mut sector_t,
|
||||||
|
|
||||||
|
/// Raw pointer to the sector behind this linedef's second side, or null if single-sided.
|
||||||
|
pub(crate) backsector: *mut sector_t,
|
||||||
|
|
||||||
|
/// A frame counter lookup variable used to avoid parsing or processing this line multiple times per tick.
|
||||||
|
pub(crate) validcount: i32,
|
||||||
|
|
||||||
|
/// A generic raw pointer to a running thinker action layout (e.g., standard scrolling wall textures).
|
||||||
|
pub(crate) specialdata: *mut (),
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// Subsectors are the structural leaves at the bottom of the BSP tree.
|
||||||
|
/// They represent smaller, guaranteed-convex sub-polygons carved out of a
|
||||||
|
/// larger sector, defined by a sequential slice of rendering lines (`seg_t`).
|
||||||
|
pub struct subsectordef_t {
|
||||||
|
/// A raw pointer to the parent sector that this subsector belongs to.
|
||||||
|
pub(crate) sector: *mut sector_t,
|
||||||
|
|
||||||
|
/// The total number of consecutive line segments (`seg_t`) that form this subsector.
|
||||||
|
pub(crate) numlines: i16,
|
||||||
|
|
||||||
|
/// The starting array index inside the global `segs` array for this subsector's lines.
|
||||||
|
pub(crate) firstline: i16,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Segs are clipped slices of linedefs generated by the node builder.
|
||||||
|
/// The rendering engine processes them in strict front-to-back order
|
||||||
|
/// using the BSP tree to draw wall surfaces without sorting artifacts.
|
||||||
|
pub struct segdef_t {
|
||||||
|
/// Raw pointer to the starting vertex (v1) of this specific segment.
|
||||||
|
pub(crate) v1: *mut vertex_t,
|
||||||
|
|
||||||
|
/// Raw pointer to the ending vertex (v2) of this specific segment.
|
||||||
|
pub(crate) v2: *mut vertex_t,
|
||||||
|
|
||||||
|
/// The distance offset along the original linedef where this segment begins.
|
||||||
|
pub(crate) offset: fixed_t,
|
||||||
|
|
||||||
|
/// The absolute binary angle of the segment (represented as a 32-bit unsigned integer).
|
||||||
|
pub(crate) angle: angle_t,
|
||||||
|
|
||||||
|
/// Raw pointer to the sidedef structure containing the texture data for this segment.
|
||||||
|
pub(crate) sidedef: *mut sidedef_t,
|
||||||
|
|
||||||
|
/// Raw pointer to the parent linedef structure this segment was split out from.
|
||||||
|
pub(crate) linedef: *mut linedef_t,
|
||||||
|
|
||||||
|
/// Raw pointer to the sector directly in front of this segment.
|
||||||
|
pub(crate) frontsector: *mut sector_t,
|
||||||
|
|
||||||
|
/// Raw pointer to the sector behind this segment, or null if it belongs to a solid one-sided wall.
|
||||||
|
pub(crate) backsector: *mut sector_t,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Nodes form the internal branching skeleton of the map's 3D visibility tree.
|
||||||
|
/// Each node acts as a cutting plane line segment that splits a sub-region into
|
||||||
|
pub struct node_t {
|
||||||
|
/// Starting X coordinate of the division splitter line.
|
||||||
|
pub(crate) x: fixed_t,
|
||||||
|
|
||||||
|
/// Starting Y coordinate of the division splitter line.
|
||||||
|
pub(crate) y: fixed_t,
|
||||||
|
|
||||||
|
/// Horizontal delta length of the division splitter vector.
|
||||||
|
pub(crate) dx: fixed_t,
|
||||||
|
|
||||||
|
/// Vertical delta length of the division splitter vector.
|
||||||
|
pub(crate) dy: fixed_t,
|
||||||
|
|
||||||
|
/// Precalculated bounding boxes [ymin, ymax, xmin, xmax] for the right [0] and left [1] child spaces.
|
||||||
|
pub(crate) bbox: [[FixedT; 4]; 2],
|
||||||
|
|
||||||
|
/// References to left [0] and right [1] children. If highest bit (0x8000) is set, it targets a subsector_t index.
|
||||||
|
pub(crate) children: [u16; 2],
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A runtime record of a drawn wall segment.
|
||||||
|
/// Stores clipping and scaling metadata to correctly occlude and scale sprites behind it.
|
||||||
|
pub struct drawseg_t {
|
||||||
|
/// Pointer to the line segment being rendered (usually seg_t).
|
||||||
|
pub(crate) curline: *mut sector_t,
|
||||||
|
|
||||||
|
/// Starting horizontal screen column (left boundary).
|
||||||
|
pub(crate) x1: i32,
|
||||||
|
|
||||||
|
/// Ending horizontal screen column (right boundary).
|
||||||
|
pub(crate) x2: i32,
|
||||||
|
|
||||||
|
/// Initial texture scale at the starting column (x1).
|
||||||
|
pub(crate) scale1: fixed_t,
|
||||||
|
|
||||||
|
/// Final texture scale at the ending column (x2).
|
||||||
|
pub(crate) scale2: fixed_t,
|
||||||
|
|
||||||
|
/// Amount to change the texture scale per horizontal pixel step.
|
||||||
|
pub(crate) scalestep: fixed_t,
|
||||||
|
|
||||||
|
/// Silhouette type flags handling sprite occlusion (e.g., SIL_BOTTOM, SIL_TOP).
|
||||||
|
pub(crate) silhouette: i32,
|
||||||
|
|
||||||
|
/// Maximum floor height boundary for bottom silhouette clipping.
|
||||||
|
pub(crate) bsilheight: fixed_t,
|
||||||
|
|
||||||
|
/// Minimum ceiling height boundary for top silhouette clipping.
|
||||||
|
pub(crate) tsilheight: fixed_t,
|
||||||
|
|
||||||
|
/// Pointer to the screen column array managing top clipping bounds for sprites.
|
||||||
|
pub(crate) sprtopclip: *mut u16,
|
||||||
|
|
||||||
|
/// Pointer to the screen column array managing bottom clipping bounds for sprites.
|
||||||
|
pub(crate) sprbottomclip: *mut u16,
|
||||||
|
|
||||||
|
/// Pointer to the column offset array used for rendering masked textures.
|
||||||
|
pub(crate) maskedtexturecol: *mut u16,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A hardware-agnostic 2D picture or graphic asset.
|
||||||
|
/// Uses a column-oriented format to optimize rapid vertical stretching and scaling.
|
||||||
|
pub struct patch_t {
|
||||||
|
/// Total width of the graphic patch in pixels.
|
||||||
|
pub(crate) width: u16,
|
||||||
|
|
||||||
|
/// Total height of the graphic patch in pixels.
|
||||||
|
pub(crate) height: u16,
|
||||||
|
|
||||||
|
/// Horizontal offset relative to the origin (used to center weapon and sprite frames).
|
||||||
|
pub(crate) leftoffset: u16,
|
||||||
|
|
||||||
|
/// Vertical offset relative to the origin (used to center weapon and sprite frames).
|
||||||
|
pub(crate) topoffset: u16,
|
||||||
|
|
||||||
|
/// Array of byte offsets from the start of the patch to the start of each vertical pixel column.
|
||||||
|
/// only [width] used
|
||||||
|
// the [0] is &columnofs[width]
|
||||||
|
pub(crate) columnofs: [i32; 8],
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A visible sprite entry prepared for rendering.
|
||||||
|
/// Tracks screen bounds, scaling, and clipping parameters for a partly visible map object.
|
||||||
|
pub struct vissprite_t {
|
||||||
|
/// Pointer to the previous sprite in the doubly linked list.
|
||||||
|
pub(crate) prev: *mut vissprite_t,
|
||||||
|
|
||||||
|
/// Pointer to the next sprite in the doubly linked list.
|
||||||
|
pub(crate) next: *mut vissprite_t,
|
||||||
|
|
||||||
|
/// Starting horizontal screen column (left boundary).
|
||||||
|
pub(crate) x1: i32,
|
||||||
|
|
||||||
|
/// Ending horizontal screen column (right boundary).
|
||||||
|
pub(crate) x2: i32,
|
||||||
|
|
||||||
|
/// Global X coordinate used for line-side visibility checks.
|
||||||
|
pub(crate) gx: fixed_t,
|
||||||
|
|
||||||
|
/// Global Y coordinate used for line-side visibility checks.
|
||||||
|
pub(crate) gy: fixed_t,
|
||||||
|
|
||||||
|
/// Global bottom Z coordinate used for silhouette clipping calculations.
|
||||||
|
pub(crate) gz: fixed_t,
|
||||||
|
|
||||||
|
/// Global top Z coordinate used for silhouette clipping calculations.
|
||||||
|
pub(crate) gzt: fixed_t,
|
||||||
|
|
||||||
|
/// Horizontal texture offset fraction at screen column x1.
|
||||||
|
pub(crate) startfrac: fixed_t,
|
||||||
|
|
||||||
|
/// Scale factor of the sprite relative to its distance from the camera.
|
||||||
|
pub(crate) scale: fixed_t,
|
||||||
|
|
||||||
|
/// Horizontal step scale factor (inverted and negative if the sprite is flipped).
|
||||||
|
pub(crate) xiscale: fixed_t,
|
||||||
|
|
||||||
|
/// Vertical texture alignment midpoint coordinate.
|
||||||
|
pub(crate) texturemid: fixed_t,
|
||||||
|
|
||||||
|
/// The index of the graphic patch asset being rendered.
|
||||||
|
pub(crate) patch: i32,
|
||||||
|
|
||||||
|
/// Pointer to the color lookup array handling lighting, shadows, and full-brightness frames.
|
||||||
|
pub(crate) colormap: *mut lighttable_t,
|
||||||
|
|
||||||
|
/// Cached copy of the parent map object's physics and state flags.
|
||||||
|
pub(crate) mobjflags: i32,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Animation frame data for a sprite object.
|
||||||
|
/// Tracks raw graphic lump IDs and horizontal flip bits for all 8 view rotations.
|
||||||
|
#[derive(Copy, Clone)]
|
||||||
|
pub struct spriteframe_t {
|
||||||
|
/// True if the sprite has directional rotation variants; false if it looks identical from all sides.
|
||||||
|
pub(crate) rotate: bool,
|
||||||
|
|
||||||
|
/// WAD graphic lump indices representing the image assets for view angles 0 to 7.
|
||||||
|
pub(crate) lump: [i16; 8],
|
||||||
|
|
||||||
|
/// Bitmask flags (1 = mirror image horizontally) applied to view angles 0 to 7 to save space.
|
||||||
|
pub(crate) flip: [u8; 8],
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A top-level sprite asset container managing a series of sequential animation frames.
|
||||||
|
pub struct spritedef_t {
|
||||||
|
/// Total number of animation frames allocated for this sprite sequence.
|
||||||
|
pub(crate) numframes: i32,
|
||||||
|
|
||||||
|
/// Raw pointer to the array of frame records tracking rotation and asset data.
|
||||||
|
pub(crate) spriteframes: *mut spriteframe_t,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A floor or ceiling polygon segment prepared for flat horizontal texture mapping.
|
||||||
|
/// Merges drawing spans to prevent visible gaps or layout cracking during screen refresh.
|
||||||
|
pub struct visplane_t {
|
||||||
|
/// Absolute height level of the floor or ceiling plane in fixed-point space.
|
||||||
|
pub(crate) height: fixed_t,
|
||||||
|
|
||||||
|
/// WAD graphic texture flat index applied to the surface.
|
||||||
|
pub(crate) picnum: i32,
|
||||||
|
|
||||||
|
/// Calculated light/brightness visibility level of the flat polygon plane.
|
||||||
|
pub(crate) lightlevel: i32,
|
||||||
|
|
||||||
|
/// The leftmost horizontal screen column index bound for drawing.
|
||||||
|
pub(crate) minx: i32,
|
||||||
|
|
||||||
|
/// The rightmost horizontal screen column index bound for drawing.
|
||||||
|
pub(crate) maxx: i32,
|
||||||
|
|
||||||
|
/// Memory padding byte mimicking historical x-1 lookups.
|
||||||
|
pub(crate) pad1: u8,
|
||||||
|
|
||||||
|
/// Dynamic horizontal boundary array tracing top rendering margins across columns.
|
||||||
|
pub(crate) top: [u8; SCREENWIDTH],
|
||||||
|
|
||||||
|
/// Memory padding byte mimicking historical array bounds checks.
|
||||||
|
pub(crate) pad2: u8,
|
||||||
|
|
||||||
|
/// Memory padding byte mimicking historical array bounds checks.
|
||||||
|
pub(crate) pad3: u8,
|
||||||
|
|
||||||
|
/// Dynamic horizontal boundary array tracing bottom rendering margins across columns.
|
||||||
|
pub(crate) bottom: [u8; SCREENWIDTH],
|
||||||
|
|
||||||
|
/// Memory padding byte mimicking historical x+1 lookups.
|
||||||
|
pub(crate) pad4: u8,
|
||||||
|
}
|
||||||
39
src/renderer/r_plane.rs
Normal file
39
src/renderer/r_plane.rs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
#[allow(non_snake_case)]
|
||||||
|
pub fn R_InitPlanes() {
|
||||||
|
// Original source comment
|
||||||
|
// doh!
|
||||||
|
// wtf?
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(non_snake_case)]
|
||||||
|
pub fn R_ClearPlanes() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(non_snake_case)]
|
||||||
|
pub fn R_MapPlane (y: i32, x1: i32, x2: i32) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(non_snake_case)]
|
||||||
|
pub fn R_MakeSpans(x: i32, t1: i32, b1: i32, t2: i32, b2: i32) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(non_snake_case)]
|
||||||
|
pub fn R_DrawPlanes() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/* TODO: Implement visplane_t
|
||||||
|
|
||||||
|
#[allow(non_snake_case)]
|
||||||
|
pub fn R_FindPlane(height: fixed_t, picnum: i32, lightlevel: i32) -> *const visplane_t {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(non_snake_case)]
|
||||||
|
pub fn R_CheckPlane(pl: *const visplane_t, start: i32, stop: i32) -> *const visplane_t {
|
||||||
|
|
||||||
|
}
|
||||||
|
*/
|
||||||
1843
src/tables/mod.rs
Normal file
1843
src/tables/mod.rs
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user