/// English Language string constants

//
// D_Main
//
pub const  D_DEVSTR: &'static str	= "Development mode ON.\n";
pub const  D_CDROM: &'static str = "CD-ROM Version: default.cfg from c:\\doomdata\n";

//
//	M_Menu
//
pub const  PRESSKEY: &'static str =  "press a key.";
pub const  PRESSYN: &'static str = 	"press y or n.";
pub const  QUITMSG: &'static str = "are you sure you want to\nquit this great game?";
pub const  LOADNET: &'static str = concat!("you can't do load while in a net game!\n\n", "press a key.");
pub const  QLOADNET: &'static str = concat!("you can't quickload during a netgame!\n\n", "press a key.");
pub const  QSAVESPOT: &'static str = concat!("you haven't picked a quicksave slot yet!\n\n", "press a key.");
pub const  SAVEDEAD: &'static str =  concat!("you can't save if you aren't playing!\n\n", "press a key.");
pub const  QSPROMPT: &'static str = concat!("quicksave over your game named\n\n'%s'?\n\n", "press y or n.");
pub const  QLPROMPT: &'static str = concat!("do you want to quickload the game named\n\n'%s'?\n\n", "press y or n.");

pub const  NEWGAME: &'static str = concat!("you can't start a new game\n", "while in a network game.\n\n", "press a key.");

pub const  NIGHTMARE: &'static str = concat!("are you sure? this skill level\n","isn't even remotely fair.\n\n", "press y or n.");

pub const  SWSTRING: &'static str = concat!("this is the shareware version of doom.\n\n", "you need to order the entire trilogy.\n\n", "press a key.");

pub const  MSGOFF: &'static str = "Messages OFF";
pub const  MSGON: &'static str = "Messages ON";
pub const  NETEND: &'static str = concat!("you can't end a netgame!\n\n", "press a key.");
pub const  ENDGAME: &'static str = concat!("are you sure you want to end the game?\n\n", "press y or n.");

pub const  DOSY: &'static str = "(press y to quit)";

pub const  DETAILHI: &'static str = "High detail";
pub const  DETAILLO: &'static str = "Low detail";
pub const  GAMMALVL0: &'static str = "Gamma correction OFF";
pub const  GAMMALVL1: &'static str = "Gamma correction level 1";
pub const  GAMMALVL2: &'static str = "Gamma correction level 2";
pub const  GAMMALVL3: &'static str = "Gamma correction level 3";
pub const  GAMMALVL4: &'static str = "Gamma correction level 4";
pub const  EMPTYSTRING: &'static str = "empty slot";

//
//	P_inter.C
//
pub const  GOTARMOR: &'static str = "Picked up the armor.";
pub const  GOTMEGA: &'static str = "Picked up the MegaArmor!";
pub const  GOTHTHBONUS: &'static str = "Picked up a health bonus.";
pub const  GOTARMBONUS: &'static str = "Picked up an armor bonus.";
pub const  GOTSTIM: &'static str = "Picked up a stimpack.";
pub const  GOTMEDINEED: &'static str = "Picked up a medikit that you REALLY need!";
pub const  GOTMEDIKIT: &'static str = "Picked up a medikit.";
pub const  GOTSUPER: &'static str = "Supercharge!";

pub const  GOTBLUECARD: &'static str = "Picked up a blue keycard.";
pub const  GOTYELWCARD: &'static str = "Picked up a yellow keycard.";
pub const  GOTREDCARD: &'static str = "Picked up a red keycard.";
pub const  GOTBLUESKUL: &'static str = "Picked up a blue skull key.";
pub const  GOTYELWSKUL: &'static str = "Picked up a yellow skull key.";
pub const  GOTREDSKULL: &'static str = "Picked up a red skull key.";

pub const  GOTINVUL: &'static str = "Invulnerability!";
pub const  GOTBERSERK: &'static str = "Berserk!";
pub const  GOTINVIS: &'static str = "Partial Invisibility";
pub const  GOTSUIT: &'static str = "Radiation Shielding Suit";
pub const  GOTMAP: &'static str = "Computer Area Map";
pub const  GOTVISOR: &'static str = "Light Amplification Visor";
pub const  GOTMSPHERE: &'static str = "MegaSphere!";

pub const  GOTCLIP: &'static str = "Picked up a clip.";
pub const  GOTCLIPBOX: &'static str = "Picked up a box of bullets.";
pub const  GOTROCKET: &'static str = "Picked up a rocket.";
pub const  GOTROCKBOX: &'static str = "Picked up a box of rockets.";
pub const  GOTCELL: &'static str = "Picked up an energy cell.";
pub const  GOTCELLBOX: &'static str = "Picked up an energy cell pack.";
pub const  GOTSHELLS: &'static str = "Picked up 4 shotgun shells.";
pub const  GOTSHELLBOX: &'static str = "Picked up a box of shotgun shells.";
pub const  GOTBACKPACK: &'static str = "Picked up a backpack full of ammo!";

pub const  GOTBFG9000: &'static str = "You got the BFG9000!  Oh, yes.";
pub const  GOTCHAINGUN: &'static str = "You got the chaingun!";
pub const  GOTCHAINSAW: &'static str = "A chainsaw!  Find some meat!";
pub const  GOTLAUNCHER: &'static str = "You got the rocket launcher!";
pub const  GOTPLASMA: &'static str = "You got the plasma gun!";
pub const  GOTSHOTGUN: &'static str = "You got the shotgun!";
pub const  GOTSHOTGUN2: &'static str = "You got the super shotgun!";

//
// P_Doors.C
//
pub const  PD_BLUEO: &'static str = "You need a blue key to activate this object";
pub const  PD_REDO: &'static str = "You need a red key to activate this object";
pub const  PD_YELLOWO: &'static str = "You need a yellow key to activate this object";
pub const  PD_BLUEK: &'static str = "You need a blue key to open this door";
pub const  PD_REDK: &'static str = "You need a red key to open this door";
pub const  PD_YELLOWK: &'static str = "You need a yellow key to open this door";

//
//	G_game.C
//
pub const  GGSAVED: &'static str = "game saved.";

//
//	HU_stuff.C
//
pub const  HUSTR_MSGU: &'static str = "[Message unsent]";

pub const  HUSTR_E1M1: &'static str = "E1M1: Hangar";
pub const  HUSTR_E1M2: &'static str = "E1M2: Nuclear Plant";
pub const  HUSTR_E1M3: &'static str = "E1M3: Toxin Refinery";
pub const  HUSTR_E1M4: &'static str = "E1M4: Command Control";
pub const  HUSTR_E1M5: &'static str = "E1M5: Phobos Lab";
pub const  HUSTR_E1M6: &'static str = "E1M6: Central Processing";
pub const  HUSTR_E1M7: &'static str = "E1M7: Computer Station";
pub const  HUSTR_E1M8: &'static str = "E1M8: Phobos Anomaly";
pub const  HUSTR_E1M9: &'static str = "E1M9: Military Base";

pub const  HUSTR_E2M1: &'static str = "E2M1: Deimos Anomaly";
pub const  HUSTR_E2M2: &'static str = "E2M2: Containment Area";
pub const  HUSTR_E2M3: &'static str = "E2M3: Refinery";
pub const  HUSTR_E2M4: &'static str = "E2M4: Deimos Lab";
pub const  HUSTR_E2M5: &'static str = "E2M5: Command Center";
pub const  HUSTR_E2M6: &'static str = "E2M6: Halls of the Damned";
pub const  HUSTR_E2M7: &'static str = "E2M7: Spawning Vats";
pub const  HUSTR_E2M8: &'static str = "E2M8: Tower of Babel";
pub const  HUSTR_E2M9: &'static str = "E2M9: Fortress of Mystery";

pub const  HUSTR_E3M1: &'static str = "E3M1: Hell Keep";
pub const  HUSTR_E3M2: &'static str = "E3M2: Slough of Despair";
pub const  HUSTR_E3M3: &'static str = "E3M3: Pandemonium";
pub const  HUSTR_E3M4: &'static str = "E3M4: House of Pain";
pub const  HUSTR_E3M5: &'static str = "E3M5: Unholy Cathedral";
pub const  HUSTR_E3M6: &'static str = "E3M6: Mt. Erebus";
pub const  HUSTR_E3M7: &'static str = "E3M7: Limbo";
pub const  HUSTR_E3M8: &'static str = "E3M8: Dis";
pub const  HUSTR_E3M9: &'static str = "E3M9: Warrens";

pub const  HUSTR_E4M1: &'static str = "E4M1: Hell Beneath";
pub const  HUSTR_E4M2: &'static str = "E4M2: Perfect Hatred";
pub const  HUSTR_E4M3: &'static str = "E4M3: Sever The Wicked";
pub const  HUSTR_E4M4: &'static str = "E4M4: Unruly Evil";
pub const  HUSTR_E4M5: &'static str = "E4M5: They Will Repent";
pub const  HUSTR_E4M6: &'static str = "E4M6: Against Thee Wickedly";
pub const  HUSTR_E4M7: &'static str = "E4M7: And Hell Followed";
pub const  HUSTR_E4M8: &'static str = "E4M8: Unto The Cruel";
pub const  HUSTR_E4M9: &'static str = "E4M9: Fear";

pub const  HUSTR_1: &'static str = "level 1: entryway";
pub const  HUSTR_2: &'static str = "level 2: underhalls";
pub const  HUSTR_3: &'static str = "level 3: the gantlet";
pub const  HUSTR_4: &'static str = "level 4: the focus";
pub const  HUSTR_5: &'static str = "level 5: the waste tunnels";
pub const  HUSTR_6: &'static str = "level 6: the crusher";
pub const  HUSTR_7: &'static str = "level 7: dead simple";
pub const  HUSTR_8: &'static str = "level 8: tricks and traps";
pub const  HUSTR_9: &'static str = "level 9: the pit";
pub const  HUSTR_10: &'static str = "level 10: refueling base";
pub const  HUSTR_11: &'static str = "level 11: 'o' of destruction!";

pub const  HUSTR_12: &'static str = "level 12: the factory";
pub const  HUSTR_13: &'static str = "level 13: downtown";
pub const  HUSTR_14: &'static str = "level 14: the inmost dens";
pub const  HUSTR_15: &'static str = "level 15: industrial zone";
pub const  HUSTR_16: &'static str = "level 16: suburbs";
pub const  HUSTR_17: &'static str = "level 17: tenements";
pub const  HUSTR_18: &'static str = "level 18: the courtyard";
pub const  HUSTR_19: &'static str = "level 19: the citadel";
pub const  HUSTR_20: &'static str = "level 20: gotcha!";

pub const  HUSTR_21: &'static str = "level 21: nirvana";
pub const  HUSTR_22: &'static str = "level 22: the catacombs";
pub const  HUSTR_23: &'static str = "level 23: barrels o' fun";
pub const  HUSTR_24: &'static str = "level 24: the chasm";
pub const  HUSTR_25: &'static str = "level 25: bloodfalls";
pub const  HUSTR_26: &'static str = "level 26: the abandoned mines";
pub const  HUSTR_27: &'static str = "level 27: monster condo";
pub const  HUSTR_28: &'static str = "level 28: the spirit world";
pub const  HUSTR_29: &'static str = "level 29: the living end";
pub const  HUSTR_30: &'static str = "level 30: icon of sin";

pub const  HUSTR_31: &'static str = "level 31: wolfenstein";
pub const  HUSTR_32: &'static str = "level 32: grosse";

pub const  PHUSTR_1: &'static str ="level 1: congo";
pub const  PHUSTR_2: &'static str ="level 2: well of souls";
pub const  PHUSTR_3: &'static str ="level 3: aztec";
pub const  PHUSTR_4: &'static str ="level 4: caged";
pub const  PHUSTR_5: &'static str ="level 5: ghost town";
pub const  PHUSTR_6: &'static str ="level 6: baron's lair";
pub const  PHUSTR_7: &'static str ="level 7: caughtyard";
pub const  PHUSTR_8: &'static str ="level 8: realm";
pub const  PHUSTR_9: &'static str ="level 9: abattoire";
pub const  PHUSTR_10: &'static str = "level 10: onslaught";
pub const  PHUSTR_11: &'static str = "level 11: hunted";

pub const  PHUSTR_12: &'static str = "level 12: speed";
pub const  PHUSTR_13: &'static str = "level 13: the crypt";
pub const  PHUSTR_14: &'static str = "level 14: genesis";
pub const  PHUSTR_15: &'static str = "level 15: the twilight";
pub const  PHUSTR_16: &'static str = "level 16: the omen";
pub const  PHUSTR_17: &'static str = "level 17: compound";
pub const  PHUSTR_18: &'static str = "level 18: neurosphere";
pub const  PHUSTR_19: &'static str = "level 19: nme";
pub const  PHUSTR_20: &'static str = "level 20: the death domain";

pub const  PHUSTR_21: &'static str = "level 21: slayer";
pub const  PHUSTR_22: &'static str = "level 22: impossible mission";
pub const  PHUSTR_23: &'static str = "level 23: tombstone";
pub const  PHUSTR_24: &'static str = "level 24: the final frontier";
pub const  PHUSTR_25: &'static str = "level 25: the temple of darkness";
pub const  PHUSTR_26: &'static str = "level 26: bunker";
pub const  PHUSTR_27: &'static str = "level 27: anti-christ";
pub const  PHUSTR_28: &'static str = "level 28: the sewers";
pub const  PHUSTR_29: &'static str = "level 29: odyssey of noises";
pub const  PHUSTR_30: &'static str = "level 30: the gateway of hell";

pub const  PHUSTR_31: &'static str = "level 31: cyberden";
pub const  PHUSTR_32: &'static str = "level 32: go 2 it";

pub const  THUSTR_1: &'static str = "level 1: system control";
pub const  THUSTR_2: &'static str = "level 2: human bbq";
pub const  THUSTR_3: &'static str = "level 3: power control";
pub const  THUSTR_4: &'static str = "level 4: wormhole";
pub const  THUSTR_5: &'static str = "level 5: hanger";
pub const  THUSTR_6: &'static str = "level 6: open season";
pub const  THUSTR_7: &'static str = "level 7: prison";
pub const  THUSTR_8: &'static str = "level 8: metal";
pub const  THUSTR_9: &'static str = "level 9: stronghold";
pub const  THUSTR_10: &'static str = "level 10: redemption";
pub const  THUSTR_11: &'static str = "level 11: storage facility";

pub const  THUSTR_12: &'static str = "level 12: crater";
pub const  THUSTR_13: &'static str = "level 13: nukage processing";
pub const  THUSTR_14: &'static str = "level 14: steel works";
pub const  THUSTR_15: &'static str = "level 15: dead zone";
pub const  THUSTR_16: &'static str = "level 16: deepest reaches";
pub const  THUSTR_17: &'static str = "level 17: processing area";
pub const  THUSTR_18: &'static str = "level 18: mill";
pub const  THUSTR_19: &'static str = "level 19: shipping/respawning";
pub const  THUSTR_20: &'static str = "level 20: central processing";

pub const  THUSTR_21: &'static str = "level 21: administration center";
pub const  THUSTR_22: &'static str = "level 22: habitat";
pub const  THUSTR_23: &'static str = "level 23: lunar mining project";
pub const  THUSTR_24: &'static str = "level 24: quarry";
pub const  THUSTR_25: &'static str = "level 25: baron's den";
pub const  THUSTR_26: &'static str = "level 26: ballistyx";
pub const  THUSTR_27: &'static str = "level 27: mount pain";
pub const  THUSTR_28: &'static str = "level 28: heck";
pub const  THUSTR_29: &'static str = "level 29: river styx";
pub const  THUSTR_30: &'static str = "level 30: last call";

pub const  THUSTR_31: &'static str ="level 31: pharaoh";
pub const  THUSTR_32: &'static str ="level 32: caribbean";

pub const  HUSTR_CHATMACRO1: &'static str = "I'm ready to kick butt!";
pub const  HUSTR_CHATMACRO2: &'static str = "I'm OK.";
pub const  HUSTR_CHATMACRO3: &'static str = "I'm not looking too good!";
pub const  HUSTR_CHATMACRO4: &'static str = "Help!";
pub const  HUSTR_CHATMACRO5: &'static str = "You suck!";
pub const  HUSTR_CHATMACRO6: &'static str = "Next time, scumbag...";
pub const  HUSTR_CHATMACRO7: &'static str = "Come here!";
pub const  HUSTR_CHATMACRO8: &'static str = "I'll take care of it.";
pub const  HUSTR_CHATMACRO9: &'static str = "Yes";
pub const  HUSTR_CHATMACRO0: &'static str = "No";

pub const  HUSTR_TALKTOSELF1: &'static str = "You mumble to yourself";
pub const  HUSTR_TALKTOSELF2: &'static str = "Who's there?";
pub const  HUSTR_TALKTOSELF3: &'static str = "You scare yourself";
pub const  HUSTR_TALKTOSELF4: &'static str = "You start to rave";
pub const  HUSTR_TALKTOSELF5: &'static str = "You've lost it...";

pub const  HUSTR_MESSAGESENT: &'static str = "[Message Sent]";

// The following should NOT be changed unless it seems
// just AWFULLY necessary

pub const  HUSTR_PLRGREEN: &'static str = "Green: ";
pub const  HUSTR_PLRINDIGO: &'static str = "Indigo: ";
pub const  HUSTR_PLRBROWN: &'static str = "Brown: ";
pub const  HUSTR_PLRRED: &'static str = "Red: ";

pub const  HUSTR_KEYGREEN: &'static str = "g";
pub const  HUSTR_KEYINDIGO: &'static str = "i";
pub const  HUSTR_KEYBROWN: &'static str = "b";
pub const  HUSTR_KEYRED: &'static str = "r";

//
//	AM_map.C
//

pub const  AMSTR_FOLLOWON: &'static str = "Follow Mode ON";
pub const  AMSTR_FOLLOWOFF: &'static str = "Follow Mode OFF";

pub const  AMSTR_GRIDON: &'static str = "Grid ON";
pub const  AMSTR_GRIDOFF: &'static str = "Grid OFF";

pub const  AMSTR_MARKEDSPOT: &'static str = "Marked Spot";
pub const  AMSTR_MARKSCLEARED: &'static str = "All Marks Cleared";

//
//	ST_stuff.C
//

pub const  STSTR_MUS: &'static str = "Music Change";
pub const  STSTR_NOMUS: &'static str = "IMPOSSIBLE SELECTION";
pub const  STSTR_DQDON: &'static str = "Degreelessness Mode On";
pub const  STSTR_DQDOFF: &'static str = "Degreelessness Mode Off";

pub const  STSTR_KFAADDED: &'static str = "Very Happy Ammo Added";
pub const  STSTR_FAADDED: &'static str = "Ammo (no keys) Added";

pub const  STSTR_NCON: &'static str = "No Clipping Mode ON";
pub const  STSTR_NCOFF: &'static str = "No Clipping Mode OFF";

pub const  STSTR_BEHOLD: &'static str = "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp";
pub const  STSTR_BEHOLDX: &'static str = "Power-up Toggled";

pub const  STSTR_CHOPPERS: &'static str = "... doesn't suck - GM";
pub const  STSTR_CLEV: &'static str = 	"Changing Level...";

//
//	F_Finale.C
//
pub const  E1TEXT: &'static str = concat!("Once you beat the big badasses and\n",
"clean out the moon base you're supposed\n",
"to win, aren't you? Aren't you? Where's\n",
"your fat reward and ticket home? What\n",
"the hell is this? It's not supposed to\n",
"end this way!\n",
"\n" ,
"It stinks like rotten meat, but looks\n",
"like the lost Deimos base.  Looks like\n",
"you're stuck on The Shores of Hell.\n",
"The only way out is through.\n",
"\n",
"To continue the DOOM experience, play\n",
"The Shores of Hell and its amazing\n",
"sequel, Inferno!\n");


pub const  E2TEXT: &'static str = concat!("You've done it! The hideous cyber-\n",
"demon lord that ruled the lost Deimos\n",
"moon base has been slain and you\n",
"are triumphant! But ... where are\n",
"you? You clamber to the edge of the\n",
"moon and look down to see the awful\n",
"truth.\n" ,
"\n",
"Deimos floats above Hell itself!\n",
"You've never heard of anyone escaping\n",
"from Hell, but you'll make the bastards\n",
"sorry they ever heard of you! Quickly,\n",
"you rappel down to  the surface of\n",
"Hell.\n",
"\n" ,
"Now, it's on to the final chapter of\n",
"DOOM! -- Inferno.");


pub const  E3TEXT: &'static str = concat!("The loathsome spiderdemon that\n",
"masterminded the invasion of the moon\n",
"bases and caused so much death has had\n",
"its ass kicked for all time.\n",
"\n",
"A hidden doorway opens and you enter.\n",
"You've proven too tough for Hell to\n",
"contain, and now Hell at last plays\n",
"fair -- for you emerge from the door\n",
"to see the green fields of Earth!\n",
"Home at last.\n" ,
"\n",
"You wonder what's been happening on\n",
"Earth while you were battling evil\n",
"unleashed. It's good that no Hell-\n",
"spawn could have come through that\n",
"door with you ...");


pub const  E4TEXT: &'static str = concat!("the spider mastermind must have sent forth\n",
"its legions of hellspawn before your\n",
"final confrontation with that terrible\n",
"beast from hell.  but you stepped forward\n",
"and brought forth eternal damnation and\n",
"suffering upon the horde as a true hero\n",
"would in the face of something so evil.\n",
"\n",
"besides, someone was gonna pay for what\n",
"happened to daisy, your pet rabbit.\n",
"\n",
"but now, you see spread before you more\n",
"potential pain and gibbitude as a nation\n",
"of demons run amok among our cities.\n",
"\n",
"next stop, hell on earth!");


// after level 6, put this:

pub const  C1TEXT: &'static str = concat!("YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n",
"STARPORT. BUT SOMETHING IS WRONG. THE\n",
"MONSTERS HAVE BROUGHT THEIR OWN REALITY\n",
"WITH THEM, AND THE STARPORT'S TECHNOLOGY\n",
"IS BEING SUBVERTED BY THEIR PRESENCE.\n",
"\n",
"AHEAD, YOU SEE AN OUTPOST OF HELL, A\n",
"FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n",
"YOU CAN PENETRATE INTO THE HAUNTED HEART\n",
"OF THE STARBASE AND FIND THE CONTROLLING\n",
"SWITCH WHICH HOLDS EARTH'S POPULATION\n",
"HOSTAGE.");

// After level 11, put this:

pub const  C2TEXT: &'static str = concat!("YOU HAVE WON! YOUR VICTORY HAS ENABLED\n",
"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n",
"THE NIGHTMARE.  NOW YOU ARE THE ONLY\n",
"HUMAN LEFT ON THE FACE OF THE PLANET.\n",
"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n",
"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n",
"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n",
"THAT YOU HAVE SAVED YOUR SPECIES.\n",
"\n",
"BUT THEN, EARTH CONTROL BEAMS DOWN A\n",
"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n",
"THE SOURCE OF THE ALIEN INVASION. IF YOU\n",
"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n",
"ENTRY.  THE ALIEN BASE IS IN THE HEART OF\n",
"YOUR OWN HOME CITY, NOT FAR FROM THE\n",
"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n",
"UP AND RETURN TO THE FRAY.");


// After level 20, put this:

pub const  C3TEXT: &'static str = concat!("YOU ARE AT THE CORRUPT HEART OF THE CITY,\n",
"SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n",
"YOU SEE NO WAY TO DESTROY THE CREATURES'\n",
"ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n",
"TEETH AND PLUNGE THROUGH IT.\n",
"\n",
"THERE MUST BE A WAY TO CLOSE IT ON THE\n",
"OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n",
"GOT TO GO THROUGH HELL TO GET TO IT?");


// After level 29, put this:

pub const  C4TEXT: &'static str = concat!("THE HORRENDOUS VISAGE OF THE BIGGEST\n",
"DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n",
"YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n",
"HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n",
"UP AND DIES, ITS THRASHING LIMBS\n",
"DEVASTATING UNTOLD MILES OF HELL'S\n",
"SURFACE.\n",
"\n",
"YOU'VE DONE IT. THE INVASION IS OVER.\n",
"EARTH IS SAVED. HELL IS A WRECK. YOU\n",
"WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n",
"DIE, NOW. WIPING THE SWEAT FROM YOUR\n",
"FOREHEAD YOU BEGIN THE LONG TREK BACK\n",
"HOME. REBUILDING EARTH OUGHT TO BE A\n",
"LOT MORE FUN THAN RUINING IT WAS.\n");



// Before level 31, put this:

pub const  C5TEXT: &'static str = concat!("CONGRATULATIONS, YOU'VE FOUND THE SECRET\n",
"LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n",
"HUMANS, RATHER THAN DEMONS. YOU WONDER\n",
"WHO THE INMATES OF THIS CORNER OF HELL\n",
"WILL BE.");


// Before level 32, put this:

pub const  C6TEXT: &'static str = concat!("CONGRATULATIONS, YOU'VE FOUND THE\n",
"SUPER SECRET LEVEL!  YOU'D BETTER\n",
"BLAZE THROUGH THIS ONE!\n");


// after map 06	

pub const  P1TEXT: &'static str = concat!("You gloat over the steaming carcass of the\n",
"Guardian.  With its death, you've wrested\n",
"the Accelerator from the stinking claws\n",
"of Hell.  You relax and glance around the\n",
"room.  Damn!  There was supposed to be at\n",
"least one working prototype, but you can't\n",
"see it. The demons must have taken it.\n",
"\n",
"You must find the prototype, or all your\n",
"struggles will have been wasted. Keep\n",
"moving, keep fighting, keep killing.\n",
"Oh yes, keep living, too.");


// after map 11

pub const  P2TEXT: &'static str = concat!("Even the deadly Arch-Vile labyrinth could\n",
"not stop you, and you've gotten to the\n",
"prototype Accelerator which is soon\n",
"efficiently and permanently deactivated.\n",
"\n",
"You're good at that kind of thing.");


// after map 20

pub const  P3TEXT: &'static str = concat!("You've bashed and battered your way into\n",
"the heart of the devil-hive.  Time for a\n",
"Search-and-Destroy mission, aimed at the\n",
"Gatekeeper, whose foul offspring is\n",
"cascading to Earth.  Yeah, he's bad. But\n",
"you know who's worse!\n",
"\n",
"Grinning evilly, you check your gear, and\n",
"get ready to give the bastard a little Hell\n",
"of your own making!");

// after map 30

pub const  P4TEXT: &'static str = concat!("The Gatekeeper's evil face is splattered\n",
"all over the place.  As its tattered corpse\n",
"collapses, an inverted Gate forms and\n",
"sucks down the shards of the last\n",
"prototype Accelerator, not to mention the\n",
"few remaining demons.  You're done. Hell\n",
"has gone back to pounding bad dead folks \n",
"instead of good live ones.  Remember to\n",
"tell your grandkids to put a rocket\n",
"launcher in your coffin. If you go to Hell\n",
"when you die, you'll need it for some\n",
"final cleaning-up ...");

// before map 31

pub const  P5TEXT: &'static str = concat!("You've found the second-hardest level we\n",
"got. Hope you have a saved game a level or\n",
"two previous.  If not, be prepared to die\n",
"aplenty. For master marines only.");

// before map 32

pub const  P6TEXT: &'static str = concat!("Betcha wondered just what WAS the hardest\n",
"level we had ready for ya?  Now you know.\n",
"No one gets out alive.");


pub const  T1TEXT: &'static str = concat!("You've fought your way out of the infested\n",
"experimental labs.   It seems that UAC has\n",
"once again gulped it down.  With their\n",
"high turnover, it must be hard for poor\n",
"old UAC to buy corporate health insurance\n",
"nowadays..\n",
"\n",
"Ahead lies the military complex, now\n",
"swarming with diseased horrors hot to get\n",
"their teeth into you. With luck, the\n",
"complex still has some warlike ordnance\n",
"laying around.");


pub const  T2TEXT: &'static str = concat!("You hear the grinding of heavy machinery\n",
"ahead.  You sure hope they're not stamping\n",
"out new hellspawn, but you're ready to\n",
"ream out a whole herd if you have to.\n",
"They might be planning a blood feast, but\n",
"you feel about as mean as two thousand\n",
"maniacs packed into one mad killer.\n",
"\n",
"You don't plan to go down easy.");


pub const  T3TEXT: &'static str = concat!("The vista opening ahead looks real damn\n",
"familiar. Smells familiar, too -- like\n",
"fried excrement. You didn't like this\n",
"place before, and you sure as hell ain't\n",
"planning to like it now. The more you\n",
"brood on it, the madder you get.\n",
"Hefting your gun, an evil grin trickles\n",
"onto your face. Time to take some names.");

pub const  T4TEXT: &'static str = concat!("Suddenly, all is silent, from one horizon\n",
"to the other. The agonizing echo of Hell\n",
"fades away, the nightmare sky turns to\n",
"blue, the heaps of monster corpses start \n",
"to evaporate along with the evil stench \n",
"that filled the air. Jeeze, maybe you've\n",
"done it. Have you really won?\n",
"\n",
"Something rumbles in the distance.\n",
"A blue light begins to glow inside the\n",
"ruined skull of the demon-spitter.");


pub const  T5TEXT: &'static str = concat!("What now? Looks totally different. Kind\n",
"of like King Tut's condo. Well,\n",
"whatever's here can't be any worse\n",
"than usual. Can it?  Or maybe it's best\n",
"to let sleeping gods lie..");


pub const  T6TEXT: &'static str = concat!("Time for a vacation. You've burst the\n",
"bowels of hell and by golly you're ready\n",
"for a break. You mutter to yourself,\n",
"Maybe someone else can kick Hell's ass\n",
"next time around. Ahead lies a quiet town,\n",
"with peaceful flowing water, quaint\n",
"buildings, and presumably no Hellspawn.\n",
"\n",
"As you step off the transport, you hear\n",
"the stomp of a cyberdemon's iron shoe.");



//
// Character cast strings F_FINALE.C
//
pub const  CC_ZOMBIE: &'static str = "ZOMBIEMAN";
pub const  CC_SHOTGUN: &'static str = "SHOTGUN GUY";
pub const  CC_HEAVY: &'static str = "HEAVY WEAPON DUDE";
pub const  CC_IMP: &'static str = "IMP";
pub const  CC_DEMON: &'static str = "DEMON";
pub const  CC_LOST: &'static str = "LOST SOUL";
pub const  CC_CACO: &'static str = "CACODEMON";
pub const  CC_HELL: &'static str = "HELL KNIGHT";
pub const  CC_BARON: &'static str = "BARON OF HELL";
pub const  CC_ARACH: &'static str = "ARACHNOTRON";
pub const  CC_PAIN: &'static str = "PAIN ELEMENTAL";
pub const  CC_REVEN: &'static str = "REVENANT";
pub const  CC_MANCU: &'static str = "MANCUBUS";
pub const  CC_ARCH: &'static str = "ARCH-VILE";
pub const  CC_SPIDER: &'static str = "THE SPIDER MASTERMIND";
pub const  CC_CYBER: &'static str = "THE CYBERDEMON";
pub const  CC_HERO: &'static str = "OUR HERO";